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Loop Dungeon
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Devlog
Giving the UI some care and attention.
September 19, 2021
by
so-op games
1
#UI
Giving the UI some attention. Finally starting to give the UI some care and attention, adding some theming that actually fits with the gameplay itself. I'm using The Stone GUI Kit from the unity asset...
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Chart Toppers
September 18, 2021
by
so-op games
A per-level scoreboard has been added. So now is the time to see how much better everyone can be than the creators of the game itself. Top score goes to the fastest loop that collects all three bonus...
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QoL improvement - hero selector
September 12, 2021
by
so-op games
#QoL, #gameplay, #puzzle
Small change, but a big QoL improvement that removes a key point of frustration. When you finish a heroes loop you can now choose which of the heroes to control in the next loop - so you can go straig...
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Cables and Pulleys
September 09, 2021
by
so-op games
1
Work continues behind the scenes on new traps, devices and levels for our heroes to explore - with some exciting possibilites added by including cables and pulleys both as ways to kill enemies: And pu...
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Blocking out "The Sewer"
August 18, 2021
by
so-op games
1
#level design
Starting work on "The Sewer" level and, for the first time, I'm starting by doing a blockout rather than just dive into building so I can make sure the mechanics and the timing work properly first. An...
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Animations, Sparkles, Pops and Grunts
August 17, 2021
by
so-op games
Starting to work on some polish in between adding new levels. The game is no longer silent! Traps, chests, teleports and monsters now have sound effects and some visual effects too. Lots of other thin...
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New level added "The Wall"
August 12, 2021
by
so-op games
The first new level to be added post jam is "The Wall". This one takes gameplay in a new direction - upwards! Lots of mechanics in this level so it took a little while to build, but it is far more inl...
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Taming the box
August 10, 2021
by
so-op games
#unity, #physics, #puzzle
One big issue when playing with time in a game is physics, especially with a non-deterministic engine like the current default in Unity. A 'simple' solution to playback would be to record the rigid bo...
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Loot the Loop
August 09, 2021
by
so-op games
#gameplay
Post Jam development continues: New level objective added. Now in addition to just trying to escape each level you can task your heroes with also looting the three treasure chests that have been added...
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Loop playback finally solid.
August 04, 2021
by
so-op games
Significant bug fix: During the jam there were a significant number of glitches with the playback for some of the character loops particularly on the later levels which would end up with all the chara...
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