Cables and Pulleys
Work continues behind the scenes on new traps, devices and levels for our heroes to explore - with some exciting possibilites added by including cables and pulleys both as ways to kill enemies:
And puzzles for our heroes to collaborate on solving.
The latest build fixes bugs, re-works some of the existing levels and adds better visuals for the existing interaction points to make them easier to spot.
Each loop now ends with a transition screen that makes it clear which character you will be controlling on the next loop, the next version is planned to allow you to select which hero you want to control next, which should be a big quality of life improvement.
Finally, there have been many reports of the WebGL (in browser) version randomly slowing down or crashing - if you can then we highly recommend downloading and installing locally.
As always feedback very much appreciated
Files
Get Loop Dungeon
Loop Dungeon
Control 4 characters through a 15 second time loop to collaboratively solve puzzles and explore the dungeon.
Status | In development |
Author | so-op games |
Genre | Puzzle, Action, Adventure, Role Playing |
Tags | Action RPG, Puzzle-Platformer, Singleplayer, Top-Down, Top Down Adventure |
Accessibility | Textless |
More posts
- Giving the UI some care and attention.Sep 19, 2021
- Chart ToppersSep 18, 2021
- QoL improvement - hero selectorSep 12, 2021
- Blocking out "The Sewer"Aug 18, 2021
- Animations, Sparkles, Pops and GruntsAug 17, 2021
- New level added "The Wall"Aug 12, 2021
- Taming the boxAug 10, 2021
- Loot the LoopAug 09, 2021
- Loop playback finally solid.Aug 04, 2021
Comments
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Turned the pulleys into an impromptu scale for our characters.
https://twitter.com/jmacgill/status/1436179379072245761?s=20